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Uses Grid graphics to draw a bubble glyph.

Usage

bubbleglyphGrob(
  x = 0.5,
  y = 0.5,
  z,
  size = 1,
  scale.radius = TRUE,
  scale.area = FALSE,
  bubble.layout = c("circle", "line", "chain", "hub", "pack", "annulus"),
  connector = c("none", "foreground", "background"),
  line.angle = 0,
  angle.start = 0,
  angle.stop = 2 * base::pi,
  col = "black",
  fill = NA,
  alpha = 1,
  lwd.connector = 1,
  col.connector = "black",
  connector.point = FALSE,
  connector.point.size = 0.01,
  col.connector.point = "black",
  preserve.zeros = TRUE,
  lwd = 1,
  linejoin = c("mitre", "round", "bevel"),
  draw.grid = FALSE,
  grid.levels = NULL,
  col.grid = "grey",
  lwd.grid = lwd,
  layout.eps = NULL
)

Arguments

x

A numeric vector or unit object specifying x-locations.

y

A numeric vector or unit object specifying y-locations.

z

A numeric vector specifying the radius/area of bubbles.

size

The size of bubbles.

scale.radius

logical. If TRUE, the values in z are used directly as the bubble radii.

scale.area

logical. If TRUE, values in z are treated as bubble areas, and radii are derived as \(\sqrt{z}\), so that bubble area (rather than radius) is proportional to z.

bubble.layout

The layout algorithm used to position the bubbles. One of "circle", "line", "chain", "hub", "pack" or "annulus" (See Layouts for more details).

connector

The style used to connect bubbles to one another. One of "none" (no connectors are drawn), "foreground" (connectors are drawn on top of the bubbles) or "background" (connectors are drawn underneath the bubbles).

line.angle

The angle (in radians) at which bubbles are arranged when layout = "line".

angle.start

The start angle for the bubbles in radians for layout = "circle" and layout = "hub". Default is zero.

angle.stop

The stop angle for the bubbles in radians for layout = "circle" and layout = "hub". Default is \(2\pi\).

col

The bubble outline colour.

fill

The bubble fill colour.

alpha

The alpha transparency value.

lwd.connector

The line width of the connectors.

col.connector

The colour of the connectors.

connector.point

logical. If TRUE, a small point is drawn at the centre of each bubble where connectors meet. Default is FALSE.

connector.point.size

The size of the connector points as a fraction of native coordinates. Default is 0.01.

col.connector.point

The colour of the connector points. Default is "black".

preserve.zeros

logical. If TRUE, bubbles with zero values in z are still displayed with a minimum radius to ensure visibility in the layout computation. If FALSE, zero values result in no visible bubble. Default is TRUE.

lwd

The bubble outline line width.

linejoin

The line join style for the tile polygon. Either "mitre", "round" or "bevel".

draw.grid

logical. If TRUE, grid levels are plotted as nested circles within each bubble. Default is FALSE.

grid.levels

A list of grid levels (as vectors) corresponding to the values in z at which the nested circles are to be plotted. The values in z should be present in the list specified.

col.grid

The colour of the grid circles.

lwd.grid

The line width of the grid circles.

layout.eps

A small numerical tolerance value used in layout computations to avoid numerical instability. If NULL (default), a value is automatically computed based on the largest bubble radius.

Value

A gTree object.

Layouts

The following layouts are available.

"circle"

Bubbles are arranged around the circumference of an invisible circle, evenly spaced by angle between angle.start and angle.stop. The radius of this invisible circle is derived from the bubble radii (the largest bubble radius plus the mean bubble radius, with a small buffer added) so that bubbles do not overlap regardless of their individual sizes. This is the default layout.

"line"

Bubbles are arranged side by side along a straight line passing through the glyph centre, each bubble touching its neighbours. The line may be rotated to any orientation using the line.angle argument (in radians).

"chain"

Bubbles are linked together in a meandering tangent chain. Each new bubble is placed tangent to its immediate predecessor, alternating between opposite sides of the chain to produce a distinctive zig-zag arrangement. Where necessary, the placement is adjusted to minimise overlap with previously placed bubbles while preserving the ordering of the data.

"hub"

One bubble (the one with the largest radius) is treated as a central "hub", and all other bubbles are placed around it, each touching the hub bubble, at angles spaced between angle.start and angle.stop. This is a quick, deterministic layout: because the surrounding bubbles are not tested against one another for overlap, bubbles can overlap when several of them are large relative to the hub.

"pack"

Bubbles are arranged using a circle-packing algorithm (circleProgressiveLayout), which places bubbles as close together as possible without any overlap (Collins and Stephenson 2003; Wang et al. 2006; Bedward et al. 2024) . This produces the most compact, space-efficient arrangement of the available layouts, at the cost of the arrangement having no inherent order or direction (bubbles are not ordered along an axis or around a hub).

"annulus"

Bubbles are arranged, in the order supplied, around the circumference of a ring (annulus), with each bubble touching its immediate neighbours on either side (the last bubble touching the first, closing the ring). The radius of the ring is solved numerically so that all adjacent bubbles are mutually tangent.

References

Bedward M, Eppstein D, Menzel P (2024). “packcircles: Circle Packing. R package version 0.3.7.”

Collins CR, Stephenson K (2003). “A circle packing algorithm.” Computational Geometry, 25(3), 233–256.

Wang W, Wang H, Dai G, Wang H (2006). “Visualization of large hierarchical data by circle packing.” In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 517–520. ISBN 978-1-59593-372-0.

Examples


library(ggmultiglyph)
library(grid)
library(gridExtra)

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# Adjust layout algorithm
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

bg1 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5,
                       layout = "circle")

bg2 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5,
                       layout = "line")

bg3 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5,
                       layout = "chain")

bg4 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5,
                       layout = "hub")

bg5 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5,
                       layout = "annulus")

bg6 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5,
                       layout = "pack")

grid.arrange(bg1, bg2, bg3, bg4, bg5, bg6, nrow = 2)


#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# Add connectors to layout algorithms
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

bg1 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, connector = "foreground",
                       layout = "circle")

bg2 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, connector = "foreground",
                       layout = "line")

bg3 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, connector = "foreground",
                       layout = "chain")

bg4 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, connector = "foreground",
                       layout = "hub")

bg5 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, connector = "foreground",
                       layout = "annulus")

bg6 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, connector = "foreground",
                       layout = "pack")

grid.arrange(bg1, bg2, bg3, bg4, bg5, bg6, nrow = 2)


#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# Adjust connector layer position
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

bg1 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5,
                       layout = "circle", fill = "gray80")

bg2 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, connector = "foreground",
                       layout = "circle", fill = "gray80")

bg3 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, connector = "background",
                       layout = "circle", fill = "gray80")

bg4 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5,
                       layout = "hub", fill = "gray80")

bg5 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, connector = "foreground",
                       layout = "hub", fill = "gray80")

bg6 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, connector = "background",
                       layout = "hub", fill = "gray80")

grid.arrange(bg1, bg2, bg3, bg4, bg5, bg6, nrow = 2)


#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# Adjust line width
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

bg1 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5,
                       layout = "circle")

bg2 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5,
                       layout = "circle", lwd = 3)

bg3 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5,
                       layout = "circle", lwd = 5)

bg4 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, connector = "foreground",
                       layout = "circle")

bg5 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, connector = "foreground",
                       layout = "circle", lwd.connector = 3)

bg6 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, connector = "foreground",
                       layout = "circle", lwd.connector = 5)

grid.arrange(bg1, bg2, bg3, bg4, bg5, bg6, nrow = 2)


#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# Adjust line join style
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

bg1 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, connector = "foreground",
                       layout = "chain",
                       lwd.connector = 10)

bg2 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, connector = "foreground",
                       layout = "chain",
                       lwd.connector = 10, linejoin = "bevel")

bg3 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, connector = "foreground",
                       layout = "chain",
                       lwd.connector = 10, linejoin = "round")

bg4 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, connector = "foreground",
                       layout = "hub",
                       lwd.connector = 10)

bg5 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, connector = "foreground",
                       layout = "hub",
                       lwd.connector = 10, linejoin = "bevel")

bg6 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, connector = "foreground",
                       layout = "hub",
                       lwd.connector = 10, linejoin = "round")

grid.arrange(bg1, bg2, bg3, bg4, bg5, bg6, nrow = 2)


#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# Adjust angle for circle and hub layouts
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

bg1 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, connector = "foreground",
                       layout = "circle")

bg2 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, connector = "foreground",
                       layout = "circle",
                       angle.start = 2 * base::pi, angle.stop = 0)

bg3 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, connector = "foreground",
                       layout = "circle",
                       angle.start = 90 * (base::pi/180),
                       angle.stop = 450 * (base::pi/180))

bg4 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, connector = "foreground",
                       layout = "hub")

bg5 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, connector = "foreground",
                       layout = "hub",
                       angle.start = 2 * base::pi, angle.stop = 0)

bg6 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, connector = "foreground",
                       layout = "hub",
                       angle.start = 90 * (base::pi/180),
                       angle.stop = 450 * (base::pi/180))

grid.arrange(bg1, bg2, bg3, bg4, bg5, bg6, nrow = 2)


#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# Adjust angle for line layout
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

bg1 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, connector = "foreground",
                       layout = "line")

bg2 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, connector = "foreground",
                       layout = "line", line.angle = base::pi/4)

bg3 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, connector = "foreground",
                       layout = "line", line.angle = base::pi/2)

grid.arrange(bg1, bg2, bg3, nrow = 1)


#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# Adjust fill colour
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

bg1 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, fill = "salmon",
                       layout = "circle")

bg2 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, fill = "cyan",
                       layout = "circle")

bg3 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, fill = "green",
                       layout = "circle")

bg4 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, fill = "salmon",
                       layout = "line")

bg5 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, fill = "cyan",
                       layout = "line")

bg6 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, fill = "green",
                       layout = "line")

grid.arrange(bg1, bg2, bg3, bg4, bg5, bg6, nrow = 2)


#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# Adjust line colour
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

bg1 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, col = "salmon", lwd = 3,
                       layout = "circle")

bg2 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, col = "cyan", lwd = 3,
                       layout = "circle")

bg3 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, col = "green", lwd = 3,
                       layout = "circle")

bg4 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, col = "salmon", lwd = 3,
                       layout = "line")

bg5 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, col = "cyan", lwd = 3,
                       layout = "line")

bg6 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, col = "green", lwd = 3,
                       layout = "line")

grid.arrange(bg1, bg2, bg3, bg4, bg5, bg6, nrow = 2)


#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# Adjust connector colour
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

bg1 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, connector = "foreground",
                       col.connector = "salmon", lwd.connector = 3,
                       layout = "circle")

bg2 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, connector = "foreground",
                       col.connector = "cyan", lwd.connector = 3,
                       layout = "circle")

bg3 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, connector = "foreground",
                       col.connector = "green", lwd.connector = 3,
                       layout = "circle")

bg4 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, connector = "foreground",
                       col.connector = "salmon", lwd.connector = 3,
                       layout = "annulus")

bg5 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, connector = "foreground",
                       col.connector = "cyan", lwd.connector = 3,
                       layout = "annulus")

bg6 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, connector = "foreground",
                       col.connector = "green", lwd.connector = 3,
                       layout = "annulus")

grid.arrange(bg1, bg2, bg3, bg4, bg5, bg6, nrow = 2)


#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# Multivariate bubble fill and colour
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

bg1 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5,
                       fill = RColorBrewer::brewer.pal(6, "Dark2"),
                       layout = "circle")

bg2 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5,
                       fill = RColorBrewer::brewer.pal(6, "Dark2"),
                       layout = "line")

bg3 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5,
                       fill = RColorBrewer::brewer.pal(6, "Dark2"),
                       layout = "chain")

bg4 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5,
                       fill = RColorBrewer::brewer.pal(6, "Dark2"),
                       layout = "hub")

bg5 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5,
                       fill = RColorBrewer::brewer.pal(6, "Dark2"),
                       layout = "annulus")

bg6 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5,
                       fill = RColorBrewer::brewer.pal(6, "Dark2"),
                       layout = "pack")

grid.arrange(bg1, bg2, bg3, bg4, bg5, bg6, nrow = 2)


bg1 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, lwd = 3,
                       col = RColorBrewer::brewer.pal(6, "Dark2"),
                       layout = "circle")

bg2 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, lwd = 3,
                       col = RColorBrewer::brewer.pal(6, "Dark2"),
                       layout = "line")

bg3 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, lwd = 3,
                       col = RColorBrewer::brewer.pal(6, "Dark2"),
                       layout = "chain")

bg4 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, lwd = 3,
                       col = RColorBrewer::brewer.pal(6, "Dark2"),
                       layout = "hub")

bg5 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, lwd = 3,
                       col = RColorBrewer::brewer.pal(6, "Dark2"),
                       layout = "annulus")

bg6 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z <- c(0.5, 0.8, 1.2, 0.6, 1, 0.7),
                       size = 5, lwd = 3,
                       col = RColorBrewer::brewer.pal(6, "Dark2"),
                       layout = "pack")

grid.arrange(bg1, bg2, bg3, bg4, bg5, bg6, nrow = 2)


#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# Adjust grid levels
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

gl <- split(x = c(rep(c(1, 2, 3), 4),
                  rep(c(1, 2, 3, 4), 2)),
            f = c(rep(1:4, each = 3),
                  rep(5:6, each = 4)))

gl
#> $`1`
#> [1] 1 2 3
#> 
#> $`2`
#> [1] 1 2 3
#> 
#> $`3`
#> [1] 1 2 3
#> 
#> $`4`
#> [1] 1 2 3
#> 
#> $`5`
#> [1] 1 2 3 4
#> 
#> $`6`
#> [1] 1 2 3 4
#> 

bg1 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z = c(1, 3, 2, 1, 2, 3),
                       size = 1,
                       layout = "circle",
                       draw.grid = TRUE, grid.levels = gl)

bg2 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z = c(1, 3, 2, 1, 2, 3),
                       size = 1,
                       layout = "line",
                       draw.grid = TRUE, grid.levels = gl)

bg3 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z = c(1, 3, 2, 1, 2, 3),
                       size = 1,
                       layout = "chain",
                       draw.grid = TRUE, grid.levels = gl)

bg4 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z = c(1, 3, 2, 1, 2, 3),
                       size = 1,
                       layout = "hub",
                       draw.grid = TRUE, grid.levels = gl)

bg5 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z = c(1, 3, 2, 1, 2, 3),
                       size = 1,
                       layout = "annulus",
                       draw.grid = TRUE, grid.levels = gl)

bg6 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z = c(1, 3, 2, 1, 2, 3),
                       size = 1,
                       layout = "pack",
                       draw.grid = TRUE, grid.levels = gl)

grid.arrange(bg1, bg2, bg3, bg4, bg5, bg6, nrow = 2)


#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# Adjust grid level colours
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

gl <- split(x = c(rep(c(1, 2, 3), 4),
                  rep(c(1, 2, 3, 4), 2)),
            f = c(rep(1:4, each = 3),
                  rep(5:6, each = 4)))

gl
#> $`1`
#> [1] 1 2 3
#> 
#> $`2`
#> [1] 1 2 3
#> 
#> $`3`
#> [1] 1 2 3
#> 
#> $`4`
#> [1] 1 2 3
#> 
#> $`5`
#> [1] 1 2 3 4
#> 
#> $`6`
#> [1] 1 2 3 4
#> 

bg1 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z = c(1, 3, 2, 1, 2, 3),
                       size = 1,
                       layout = "circle",
                       draw.grid = TRUE, grid.levels = gl,
                       col = "white", col.grid = "white",
                       fill = RColorBrewer::brewer.pal(6, "Dark2"))

bg2 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z = c(1, 3, 2, 1, 2, 3),
                       size = 1,
                       layout = "line",
                       draw.grid = TRUE, grid.levels = gl,
                       col = "white", col.grid = "white",
                       fill = RColorBrewer::brewer.pal(6, "Dark2"))

bg3 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z = c(1, 3, 2, 1, 2, 3),
                       size = 1,
                       layout = "chain",
                       draw.grid = TRUE, grid.levels = gl,
                       col = "white", col.grid = "white",
                       fill = RColorBrewer::brewer.pal(6, "Dark2"))

bg4 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z = c(1, 3, 2, 1, 2, 3),
                       size = 1,
                       layout = "hub",
                       draw.grid = TRUE, grid.levels = gl,
                       col = "white", col.grid = "white",
                       fill = RColorBrewer::brewer.pal(6, "Dark2"))

bg5 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z = c(1, 3, 2, 1, 2, 3),
                       size = 1,
                       layout = "annulus",
                       draw.grid = TRUE, grid.levels = gl,
                       col = "white", col.grid = "white",
                       fill = RColorBrewer::brewer.pal(6, "Dark2"))

bg6 <- bubbleglyphGrob(x = unit(0.5, "npc"), y = unit(0.5, "npc"),
                       z = c(1, 3, 2, 1, 2, 3),
                       size = 1,
                       layout = "pack",
                       draw.grid = TRUE, grid.levels = gl,
                       col = "white", col.grid = "white",
                       fill = RColorBrewer::brewer.pal(6, "Dark2"))

grid.arrange(bg1, bg2, bg3, bg4, bg5, bg6, nrow = 2)